Author: IllustratedFiction

Stephan Martiniere is an acclaimed multi-award-winning science fiction and fantasy artist. He was previously a creative visual director at Midway Chicago, then art director at Id Software. He is currently a visual consultant and freelance concept illustrator on various films, games, and theme parks and frequently teaches workshops and presents lectures worldwide. He is an advisory board member of the CGSociety. In 2012 Stephan was voted one of the 50 Most Inspirational Artists by Imagine FX Magazine. In the past 30 years, he has become known for his talent, versatility, and imagination in every entertainment field including feature films, animation,…

Read More

Shae is a senior illustrator in the art directors guild, union local 800. He has over 10 years of video game experience and continues to contribute to feature films that include: Jungle book, Ghostbusters, and other unannounced feature film projects. Link: Artstation | Website All images are used with the permission of the artist. All images © Shae Shatz or their respective copyright holder.

Read More

Tony Foti is a freelance illustrator whose been working on books, magazines, video games, tabletop games, trading cards, and concept art since 2009. Link: Artstation All images are used with the permission of the artist. All images © Tony Foti or their respective copyright holder.

Read More

Andrew Averkin is the lead environment artist with the NVIDIA creative team. Andrew has worked for various studios including Jam Games, Catapult Studio, Blur, and Axis. Born and raised in Ukraine, he attended the Odessa Technical School for computer programming, later studying Computer Integrated Technologies and Logistics at Odessa National Academy. As a leading environment artist in the cinematics world, he has contributed to dozens of projects and worked on the famously acclaimed Love, Death Robots by Netflix. Link: Artstation All images are used with the permission of the artist. All images © Andrew Averkin or their respective…

Read More

Ilya Nazarov is a lead concept artist at Bethesda, based in Washington DC, United States. He has many years of industry experience on award-winning franchises like Fallout, Lord of The Rings, Metroid Prime, and others. Ilya specializes in concept art as well as marketing illustration and has experience in environment, hard surface and character design. Link: Artstation | Website All images are used with the permission of the artist. All images © Ilya Nazarov or their respective copyright holder.

Read More

Tomi Väisänen is a 3D and CGi artist based in Helsinki, Finland. Currently working as a cinematic developer, Tomi constantly exploring his digital world and developing his skills through 3dsmax, Mudbox, Fusion, Nuke, and much more. Link: Artstation All images are used with the permission of the artist. All images © Tomi Väisänen or their respective copyright holder.

Read More

James Suret is a UK-based artist who specializes in creating dark and emotive artwork. Using 3D and 2D techniques to create digital sculptures and illustrations, James’ work has been included in several books and magazines worldwide in print and online. Link: Artstation All images are used with the permission of the artist. All images © James Suret or their respective copyright holder.

Read More

Dyana Wang is a freelance illustrator & character designer (Digital painting & traditional), based in Bandung, Indonesia. Link: Artstation | Instagram All images are used with the permission of the artist. All images © Dyana Wang or their respective copyright holder.

Read More

Joe Peterson is based in California, in the US. He is a concept artist working at Bonfire Studios. Link: Artstation All images are used with the permission of the artist. All images © Joe Peterson or their respective copyright holder.

Read More

Tomas Korch is based in Prague, in the Czech Republic. He is a freelance architect, concept artist, and illustrator. Link: Artstation All images are used with the permission of the artist. All images © Tomas Korch or their respective copyright holder.

Read More

Gregory Stoffel is a Belgian artist currently working and living in Ho Chi Minh City, Vietnam. He started his career as a 3d generalist in the advertising industry before moving into the real-time world (game, VR, AR, simulator,…) Now working as a 3D Art Director, leading, mentoring, and tutoring a team of artists. Also working as a freelance artist (gregorystoffel.com), focusing on characters and creatures’ creation. Link: Artstation All images are used with the permission of the artist. All images © Gregory Stoffel or their respective copyright holder.

Read More

Andrey Gevechanov is a concept artist-illustrator based in Sofia, Bulgaria. He is working in the gaming and movie industry. Link: Artstation | Instagram All images are used with the permission of the artist. All images © Andrey Gevechanov or their respective copyright holder.

Read More

Ashleigh Warner is a senior environment/prop artist based in Irvine, California, United States. She is teaching a class for CGMA called creating stylized game assets. She has worked extensively on World of Warcraft for Blizzard Entertainment. Link: Artstation | Twitter All images are used with the permission of the artist. All images © Ashleigh Warner or their respective copyright holder.

Read More

DOFRESH is a freelance concept artist and illustrator working in the video game sector, with book cover artworks, in TV and cinema productions. His clients include Framestore, Ubisoft, Focus Home Interactive, Unit Image, HarperCollins, Axis Animation, Epic Games, Passion Pictures. Link: Artstation All images are used with the permission of the artist. All images © DOFRESH or their respective copyright holder.

Read More

Botos Vlad is a professional artist based in Targu Mures, Romania. He has many years of experience, working as an in-house animator and painter for children’s books, Mobile games, book cover art, fantasy Illustrations, concept art, video game design, character concept. He has worked for Blizzard Entertainment on the video game Hearthstone, also at Gameforge, Hex Entertainment, and Runeshards. He has worked with designs, animation, cartoon characters, concepts, video games, covers, fantasy illustrations, landscapes, etc. Link: Artstation All images are used with the permission of the artist. All images © Botos Vlad or their respective copyright holder.

Read More

Lincoln Renall is a freelance art director, matte Painter, and concept artist based in Christchurch, New Zealand. He creates all manner of visuals ranging from product design to game development. Link: Artstation All images are used with the permission of the artist. All images © Lincoln Renall or their respective copyright holder.

Read More

J.B. Van Harmontt is a freelance concept artist and illustrator based in Santiago, Chile. His portfolio features some fantastic character art much inspired by the Blizzard games and Warcraft in particular. He has worked on multiple games, such as Scars of Honor, Driller Dwarves, and also a War of the Worlds production called “La guerra de los mundos” from 2018″. Links: Twitter | DeviantArt All images are used with the permission of the artist. All images © J.B. Van Harmontt or their respective copyright holder.

Read More

Andrzej Marszałek is a freelance 3d designer and character artist based in Poland. Andrzej Marszałek is a 3d artist specializing in character design, creating highly detailed models and artworks for video games and cinematics. Link: Artstation All images are used with permission of the artist. All images © Andrzej Marszałek or their respective copyright holder.

Read More

Carsten Stueben is a 3d artist based in Aachen, Germany. His portfolio features stunning futuristic and science-fiction-themed 3d creations. For more of his amazing 3D works please check out his online portfolio on ArtStation. Link: Artstation All images are used with permission by the artist. All images © Carsten Stueben or their respective copyright holder.

Read More

Levente “Levi” Peterffy is a concept and matte artist who works in the movie and video games industry. Originally from Sweden, he is currently based in the UK. His impressive list of clients includes Blizzard Entertainment, Legendary Pictures, and the Moving Picture Company. Levente Peterffy has a fluid and expressive painting style that perfectly describes the futuristic worlds, environments, and tech he imagines perfectly. Levente has also been featured and contributes tutorials and videos to leading digital art publications such as Imagine FX and Digital Art Masters. Link: Artstation All images are used with permission by the artist.…

Read More

Andrew Hickinbottom is a character artist based in London, United Kingdom. He specializes in character design, character modeling and pinup art. His works have been published on several magazines and books such as 3D Artist, 3D Creative, 3D World, Playboy, CGW China, Ballistic, and 3DTotal. He has a strong online presence and has racked up 100,000+ likes on Facebook. Link: Website All images are used with permission by the artist. All images © Andrew Hickinbottom or their respective copyright holder.

Read More

Kevin Moran is a freelance Concept Artist and Matte Painter working in the Film and Games industries. He is a visionary expanding on what’s next in our revolving culture of media in hopes of creating figures unique and polished. From traditional pen and paper to 3D sculptures, experimenting is the most enjoyable part of the process – as Kevin puts it. Link: Artstation All images are used with the permission of the artist. All images © Kevin Moran or their respective copyright holder.

Read More

Jacek Babinski is a Creative Director with 20 years of in-game production, publishing, marketing creative, and creative development. He has worked on many video game titles, among others, an NDA for Blizzard, Armoured Warfare Assault, Skyforge, PainKiller, Call of Duty: Black Ops 4, etc. Link: Artstation All images are used with the permission of the artist. All images © Jacek Babinski or their respective copyright holder.

Read More

Dom Qwek has been working in the games/entertainment industry since 2003 with experience in multiple disciplines such as concept design, 3D asset creation, lighting, and FX. He also has experience in collectibles production and manufacturing. Dom is probably best known for creating haunting and evocative sculptural art. He seeks to evolve his art through the exploration of form. He has worked for companies such as Blizzard Entertainment, Guerrilla Games, and others – on Starcraft II, Hearthstone, Killzone 2, and Overwatch. Link: Artstation All images are used with permission by the artist. All images © Dom Qwek or their…

Read More

Chris Madden is a 10+ year concept art veteran. He has worked for some of the top companies in the world – Microsoft, Amazon, and LucasFilm – and worked with clients such as Square Enix, Capcom, Fantasy Flight, and IDW Entertainment. He has a passion for creating art and teaching people to harness the raw talent they already have; “I believe that every skill is teachable and that it’s easier than you’d think to learn new skills – often, the only roadblock is believing you can’t do it. ” Link: Artstation All images are used with permission by…

Read More

Brian Huang is a cinematic concept artist currently working at Blizzard Entertainment in Irvine, California. Brian has created concept art for projects like World of Warcraft: Wrath of the Lich King, Starcraft 2: Wings of Liberty, Starcraft 2: Heart of the Swarm, Diablo 3, and others. Make sure to check out his blog for more great concept art. Link: Website All images are used with permission by the artist. All images © Brian Huang or their respective copyright holder.

Read More

Paul Massey has 30 years of Professional Graphic Design studio experience and 8 years of professional 3D experience. He is currently working at McCann Manchester creating 3D Assets and Characters for TV advertising/Online, video retouching/rotoscoping/tracking/compositing/colour grading and editing. Links: Artstation | Instagram All images are used with permission by the artist. All images © Paul Massey or their respective copyright holder.

Read More

Sam Denmark is a concept artist and illustrator working in Film/TV and Video Games since graduating from university in 2012. He has worked on a wide variety of projects including environment design, matte painting, character design, and illustration. He has worked for several studios such as Territory Studio, Stanion Studios, Silver Lantern Productions, and Scruffy Dog Ltd. Links: Website | Instagram All images are used with permission by the artist. All images © Sam Denmark or their respective copyright holder.

Read More

Gernot Buder is a concept artist based in Vienna, Austria. Gernot is a senior concept artist at Pow Wow Entertainment. He is specialized in environments and hard surface design. Links: Website | Instagram All images are used with permission by the artist. All images © Gernot Buder or their respective copyright holder.

Read More

Mauro Sorghienti grew up in a small Italian town on the Adriatic coast. He loves old fantasy stories and ancient myths from northern Europe. The graphic arts were always his main passion and he now has more than twenty years of experience in illustration and cartooning, playing creative roles for many projects. Links: Artstation | Website All images are used with permission by the artist. All images © Mauro Sorghienti or their respective copyright holder.

Read More

Joshua Cairos is an illustrator and concept artist in the film industry and RPGs. His list of clients includes Walt Disney Studios, Legendary Pictures, Fantasy Flight Games (Star Wars, Game of Thrones, and Lord of the Rings)l Cryptozoick, and others. Links: Artstation All images used with permission by the artist. All images © Joshua Cairos or their respective copyright holder.

Read More

Leonid Kozienko is a freelance digital illustrator and artist working in the entertainment industry. His impressive sci-fi and fantasy works have been used on various projects including Star Wars, Final Fantasy, Warhammer 40,000, and Halo. For more incredible works please check out his portfolio at ArtStation. Links: Artstation All images used with permission by the artist. All images © Leonid Kozienko or their respective copyright holder.

Read More

Edward Barons is a concept artist based in Stratford upon Avon, United Kingdom. His art spans many worlds, from science fiction to fantasy, to realism and traditional art. I draw things that don’t exist and try and teach others to do the same for a living. Links: Artstation | Instagram All images used with permission by the artist. All images © Edward Barons or their respective copyright holder.

Read More

Pablo Olivera is a freelance concept artist and illustrator working in the entertainment industry, designing for feature films, video games and officially licensed Art Prints. Pablo’s passion is helping directors and creators bring their visions to life from pitch to completion, specializing in film and gaming. He love creating fantastic monsters, design robots, legend warriors, superheroes, and new worlds, works in many different styles. His list of clients includes Lucasfilm ltd, Marvel, Disney, Warner Bros., Netflix. Links: Artstation | Website All images used with permission by the artist. All images © Pablo Olivera or their respective copyright holder.

Read More

Wei Wang is a world builder, storyteller, illustrator, and artist, based in Irvine, United States. Wei is most notably famous for having realized the majority of the most iconic artwork for World of Warcraft, such as expansion box cover art, race leader loading screens, and content patch artwork. He also created art for StarCraft, Diablo and for many World of Warcraft Trading Card Game cards, some of which have also been used for Hearthstone – for which he also served as a cinematic artist. Wei joined Blizzard after he met Mike Morhaime – the former strategic advisor and one of…

Read More

Dylan Kowalski is a French freelance self-taught talent who mainly deals with illustration and concept art. He has had the opportunity to be involved in a wide range of productions, creating characters, environments, and matte paintings. His portfolio is filled with what he excels in – cyberpunk with a strong prevalence of female characters made according to his personal style. His works inspired by Star Wars are especially noteworthy in that matte painting and 3D come together to give back concepts of fantastic visual impact. Links: Artstation | Instagram All images used with permission by the artist. All…

Read More

Jan Rozanski is a freelance illustrator and Concept Artist based in Krakow, Poland. Jan has worked on Star Wars: Clone Wars as a concept artist and has participated in several ILM Challenges creating some fantastic Star Wars art. His portfolio consists of everything from cyberpunk cyborgs, robots, mystery, Star Wars, to fantasy and the Lord of the Rings. Links: Artstation | Instagram All images used with permission by the artist. All images © Jan Rozanski or their respective copyright holder.

Read More

Concept Artist and digital illustrator Joseph Diaz is based in Barcelona, Spain. He has many years of experience working in the video game, movie, and TV entertainment industry, working on shows like Game of Thrones, Warcraft, The Impossible, Biutiful, A Monster Calls, Sleepy Hollow, Lost in Space, Jungle Cruise, The Sword in the Stone, etc. Links: Artstation | Instagram All images used with permission by the artist. All images © Joseph Diaz or their respective copyright holder.

Read More

Ulrich Zeidler is a scenic designer and entertainment concept artist, based in his native Cologne, Germany but working all over the world. He found his love for art early in his childhood when his father and grandfather encouraged him in his artistic endeavors and taught him the basics of drawing. In 1997 a chance to design a science fiction film arose and he took it. Ulrich has since worked on over 20 international motion picture productions, a number of computer games, and environments for international trade fairs like the Expo. Among Ulrich’s latest work is the Academy Award-winning film The…

Read More

Richard Anderson is a professional freelance concept artist and illustrator based in London, United Kingdom. Richard has worked on video game titles such as Arkham Knight, and the Guild Wars franchise. His list of clients includes Universal, Marvel, Paramount, and FOX. Links: Website | Facebook | Instagram All images used with permission by the artist. All images © Richard Anderson or their respective copyright holder.

Read More

B. Borkur Eiriksson graduated with a BA in Illustration from WDKA Rotterdam. He is currently located in Reykjavi where he works at CCP Games as an Art Director. His list of projects include game titles such as EVE Online, World of Darkness and Dust 514. Links: Artstation | Instagram All images used with permission by the artist. All images © Börkur Eiríksson or their respective copyright holder.

Read More

Anthony Eftekhari is a matte painter and concept artist working on feature films, television, and game cinematics. He attended the Animation program at Sheridan College in Ontario, Canada where he developed his artistic abilities in drawing and painting. He currently works in the video game industry, creating artwork and matte paintings for the award-winning Cinematics team at Blizzard Entertainment. His projects include matte paintings for the cinematics of Diablo III: Reaper of Souls, World of Warcraft: Mists of Pandaria, Diablo III and StarCraft II: Heart of the Swarm. Links: Artstation | Instagram All images used with permission by the artist. All images © Anthony…

Read More

Anton Yakovlev (aka Tony Sart) is a Freelance Concept Artist and Illustrator based in Moscow, Russia. He has recently worked as a concept artist at Creative Assembly (TotalWar: Warhammer II and III)) and is now working for Hero Entertainment Co. Links: Instagram | Artstation Portfolio All images used with permission by the artist. All images © Leesha Hannigan or their respective copyright holder.

Read More

Graduated from San Jose State’s Animation Illustration program in 2012, Ishmael Hoover is a texture/concept artist currently working in the game industry for Blizzard Entertainment. Links: Website | Artstation Portfolio All images used with permission by the artist. All images © Ishmael Hoover or their respective copyright holder.

Read More

jD’ s diverse career as an artist has spanned over three decades. He has worked as a freelance illustrator, graphic designer, comic book inker, and for the past 15 years as a digital artist in both the film and video game industries. His work has appeared in a number of Spectrum Annuals over the last 10 years as well as other publications in both print and on the web. His versatile style and ability to adapt has enabled him to partner on many high profile projects with companies such as Walt Disney Imagineering, Walden Media, Twentieth Century Fox, Warner Bro’s…

Read More

Leesha Hannigan is a freelance illustrator and concept artist originally from Australia. Her interests and experience lie in fantasy illustration, with a personal focus on creature art and environments. Her long list of clients includes Wizards of the Coast (Dungeons & Dragons), Humblewood, Valve, Riot, Wild Blue Studios, Penguin Random House, Paizo (Pathfinder), Hi-Rez Studios (Paladins), Red Hook Studios, ImagineFX Magazine, Upper Deck and One-Hit Kill. Links: Website | Twitter | Instagram | Facebook All images used with permission by the artist. All images © Leesha Hannigan or their respective copyright holder.

Read More

Matt Tkocz is a concept designer and film illustrator currently based in Los Angeles, California. He studied Entertainment Design at the Art Center College of Design. He has worked on projects such as Need For Speed, Sin City: A Dame to Kill For and Monster Trucks. He has worked for companies such as Titmouse, Thinkwell Design & Production and Desperados Studios in Germany. Links: Website | Instagram | Twitter All images used with permission by the artist. All images © Matt Tkocz or their respective copyright holder.

Read More

Colie Wertz is a concept artist and modeler working in the film industry. Colie has created 3D vehicle and props designs for feature films such as Dune(2020), Captain America: Civil War, Star Trek Into Darkness, and Lone Ranger Links: Portfolio | Twitter | Instagram | Website All images used with permission by the artist. All images © Colie Wertz or their respective copyright holder.

Read More

Nick Foreman is working as a concept artist in the entertainment industry, with video games and movies. He is currently working at the British video game developer Playground Games based in Leamington Spa, England. Before that, he worked at Sumo Digital, Brick and Chrome, Entrada Interactive, and Pro: Direct Sport. He has worked on multiple video game titles. At Brick and Chrome as a support company for Ubisoft, he worked on a number of key art sketches for one of their existing AAA titles. At Entrada Interactive with concept art for environments, vehicles, buildings, and props for ‘Rebel Horizons’ on…

Read More

Ignacio Bazan Lazcano is a freelancer concept artist and illustrator working for many game industry companies including Gameloft, Sabarasa, Timegate, GlobalFun, and others. Ignacio is currently working from his studio in Buenos Aires, Argentina. Links: Portfolio | Facebook | Instagram All images used with permission by the artist. All images © Ignacio Bazan-Lazcano or their respective copyright holder.

Read More

Michael Zimmerman is a concept artist based in Agoura Hills, California. His work is mainly in the entertainment industry ranging from providing pre-visualization and concept development to asset generation and complete animation. Having worked on numerous projects in the entertainment industry, such as Matt Groening’s Disenchantment, the Call of Duty games, the Command & Conquer games, etc. Photoshop is his principal application but also enjoys working in a variety of mediums and styles. Links: Website | Artstation All images used with permission by the artist. All images © Michael Zimmerman or their respective copyright holder.

Read More

Eddie Del Rio is a concept artist based in the San Francisco Bay Area. He has worked with studios such as Lucas Arts, Lucasfilm, Disney, THQ, Activision, and 2K. His list of work includes movies such as Ready Player One, Kong: Skull Island, Godzilla, and massively multiplayer game, Star Citizen. Link: Website | Facebook | Twitter | Instagram All images used with permission by the artist. All images © Eddie Del Rio or their respective copyright holder.

Read More

Jordan Grimmer is a freelance concept and 2D artist based in London, United Kingdom. He has a couple of years of experience working in the games industry with several AAA titles and mobile experience. Also, several books and album cover illustrations. Recent in-house positions include Kobojo Ltd, Lionhead Studios, Leading Light Design, and Another Place Productions. Jordan frequently publishes on various communities like DeviantArt and ArtStation. Most of his game art captures landscapes & environments but he can produce a great variety of great designs. Links: Website | Instagram | Artstation | DeviantArt All images used with permission by the artist.…

Read More

Igor Staritsin is a concept artist, matte painter and environment artist working in the film and video game industries. He has contributed to award-winning projects such as Godzilla: King of Monsters, Black Panther, Thor: Ragnarok, Justice League, Guardians of the Galaxy 2, Assassin’s Creed, Maleficent, Game of Thrones, Final Fantasy, Destiny, Call of Duty, and many more. Igor’s artworks were featured in “D’artiste Matte Painting 3” as the best entry as well as in other Ballistic Publishing’s art books. He has a background in traditional painting that has helped him work both digitally and traditionally. Links: Website | Facebook | Instagram | ArtStation …

Read More

Based on David Petersen Eisner-winning comic series, Mouse Guard was set up at Fox as a “Game of Thrones with mice” fantasy epic about a group of medieval mice sworn to protect their fellow rodents from all manner of dangers. The animated fantasy film was officially canceled in 2019, which director Wes Ball (The Maze Runner movies) marked by revealing a ton of concept art including ten whole minutes of test footage (seen here). The comic series is written and illustrated by David Petersen and published by Archaia Studios Press. The world of Mouse Guard is set in a medieval…

Read More

Andrew Baker is a creature and character designer from Weta Workshop design studio, working across film, games and other entertainment media. He graduated from the Wanganui School of Design specializing in computer graphic design. After completing the Honors Degree, he went on to do some freelance work for Gentle Giants, Grinding Gear Games, and Image-Metrics before getting a job as a previsualization artist on TinTin. Once finished there, he was given the opportunity to do conceptual designs for the creatures and characters on The Hobbit at Weta Workshop where he currently still works across multiple projects. Love and Monsters is a 2020 American monster adventure…

Read More

Darek Zabrocki is a concept designer, illustrator, and visual artist from Gdansk in Poland. Darek is working in the film and game industry with clients that include studios such as 20th Century Fox, Blur, Framestore, Sony, EA, Ubisoft, Valve etc. Some of the projects he has worked on include Maze Runner: Death Cure, King Arthur: Legend of the Sword, Mindhunter, Assassin’s Creed: Syndicate, Destiny 2, and Dota 2. Based at his home studio in Gdansk he is currently freelancing and is also the CEO and Co-founder of Focal Point School. Assassin’s Creed Syndicate is an action-adventure video game developed and…

Read More

Illustrator & concept artist Dave Melvin has made a name for himself with his unique artwork and quality designs. Concept art is all about design and you can see this in Dave’s work. He breaks up pieces on ArtStation into albums like fan art. But while some pieces follow a consistent theme you can always see unique patterns in his paintings. In Dave’s own words: “I’ve done my best to establish a niche for myself as an illustrator and concept artist that does not conform to standards, but instead breaks them and goes above and beyond what anyone else has…

Read More

Geoffroy Thoorens is a freelance concept artist, illustrator, and matte painter based in Paris, France. He has recently worked on a series of experimental short films created by director Neill Blomkamp and his VFX team at Oats Studios. He has worked on movies, series, and video games for majors such as Fox, Dreamworks, Sony, Ubisoft, etc Links: Website | Instagram All images used with permission by the artist. All images © Geoffroy Thoorens or their respective copyright holder.

Read More

Geoffroy Thoorens is a freelance concept artist, illustrator, and matte painter based in Paris, France. He has recently worked on a series of experimental short films created by director Neill Blomkamp and his VFX team at Oats Studios. He has worked on movies, series, and video games for majors such as Fox, Dreamworks, Sony, Ubisoft, etc Links: Website | Instagram All images used with permission by the artist. All images © Geoffroy Thoorens or their respective copyright holder.

Read More

Cedric Peyravernay is a freelance concept artist based in Lyon, France. His artwork explodes with intricate detail and deep meanings and is storytelling at its very best. He has worked on games like Bethesda‘s Dishonored and DLC, also Arkane Studios‘s Dishonored 2. His long list of clients includes Arkane Studios Lyon_Austin, Europacorp, NetFlix, 2K, Take-Two Interactive, Paramount, Unit Image, BLUR Studio, WarnerBros, Rocksteady, Blizzard, etc. Links: Instagram | Facebook | Artstation All images used with permission by the artist. All images © Cedric Peyravernay or their respective copyright holder.

Read More

In late 2015, it was revealed that 20th Century Fox‘s plans for Neill Blomkamp‘s (District 9, Elysium) proposed Alien 5 were on hold pending the release of Ridley Scott’s prequel Alien: Covenant. Then, with the release of Covenant, Scott was asked about Blomkamp’s 5th Alien film: “There was never a script,” “It was an idea that evolved from, I believe, a 10-page pitch, and I was meant to be part of the producers on that. It didn’t evolve. Fox decided that they didn’t want to do it and that was it. I’d already done ‘Prometheus’ and I was planning ‘Covenant’…

Read More

Klaus Wittmann is a freelance Concept Artist and Illustrator based in Warsaw, Poland. He has worked in the movie and video game industry for some time, working on such titles as Mortal Kombat (2022), Knights of the Zodiac: Saint Seiya (2021), The Little Mermaid (2022), Cyberpunk 2077 (2020), Maleficent 2 (2020), Shazam (2019), Detective Pikachu (2019), The One and Only Ivan (2020), Dumbo (2019), The Voyage of Doctor Dolittle (2019), Rampage (2018), A Christmas Carol (2019), etc. Link: Artstation | Instagram All images used with permission by the artist. All images © Klaus Wittmann or their respective copyright…

Read More

Karl Thiart is currently a freelancer based in Wellington, New Zealand. He focuses on social media games and concept art. Everything he does really places a focus on the concept and the design. Many sample pieces include sketches and alternate angles to help programmers create these pieces into a virtual world(either movies or games). His experience does leak into 3D work but most concepts appear to be 2D paintings. His style is true to the nature of concept art and he’s an artist worth noting in the field. Link: Artstation All images used with permission by the artist.…

Read More

Jorge Jacinto is a digital artist currently living in Portugal. He has been working as a concept artist and illustrator for several years. During the first years of his career, he worked in-house in the video-game industry but later decided to go on the freelance path where he has been ever since. Jorge specializes in the creation of environments within the fantasy and sci-fi realms. He has worked on both console and mobile video-games as a 2D artist and has created several illustrations for books, CD covers, marketing campaigns, and other projects. Some of the companies he has worked for…

Read More

David Harrington’s art style is this great balance of bold and delicate, cartoonist and simply great. Bold lines, sharp contrast, and vibrant colors render Harrington’s images stunning and memorable. His style is very reminiscent of Blizzard’s video games and it is no wonder then that he is currently a Senior 3D Artist at Activision Blizzard. In addition to video games, Harrington creates children’s illustrations, advertising images for toys, games, food packaging, educational materials, medical equipment, and various other products. Link: Website | Artstation Portfolio | Instagram All images used with permission by the artist. All images © David Harrington…

Read More

Joseph McLamb is a professional matte painter and concept artist working in the film and game industry. He is currently working as Lead Concept Artist at DICE and has previously worked on films such as Avatar, Clash of the Titans and Prince of Persia. Link: Website All images used with permission by the artist. All images © Joseph McLamb or their respective copyright holder.

Read More

Toph Gorham is a concept artist currently based in California where he works in the video game industry. His style is this great balance of bold and delicate, cartoon and realism (extremely detailed). Everything looks like a really cool toy. It is a style that is very reminiscent of Blizzard Entertainment and it is no wonder that he has contributed to several games; StarCraft II: Legacy of the Void (2015), Diablo III: Reaper of Souls (2014), World of WarCraft: Warlords of Draenor (2014), World of WarCraft (2004), and WarCraft III: Reign of Chaos (2002). In addition, Toph has worked on…

Read More

David Levy is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively and is currently working in Los Angeles, California as a senior concept artist in the movie and videogame industry. . He has contributed to projects for many game platforms and recently worked on the development of Prince of Persia 3 and Assassin’s Creed both at Ubisoft in Montreal. In Los Angeles he has worked on the major motion pictures: Tron Legacy, from Disney, The Thing, from Universal, Prometheus, from 20th Century Fox, and Ender’s Game, from Odd Lot Entertainment. His…

Read More

Jordan Grimmer is a freelance concept and 2D artist based in London, United Kingdom. He has a couple of years of experience working in the games industry with several AAA titles and mobile experience. Also, several books and album cover illustrations. Recent in-house positions include Kobojo Ltd, Lionhead Studios, Leading Light Design, and Another Place Productions. Jordan frequently publishes on various communities like DeviantArt and ArtStation. Most of his game art captures landscapes & environments but he can produce a great variety of great designs. Links: Website | Instagram | Artstation | DeviantArt All images used with permission by the artist.…

Read More

Andrew Baker is a creature and character designer from Weta Workshop design studio, working across film, games and other entertainment media. He graduated from the Wanganui School of Design specializing in computer graphic design. After completing the Honors Degree, he went on to do some freelance work for Gentle Giants, Grinding Gear Games, and Image-Metrics before getting a job as a previsualization artist on TinTin. Once finished there, he was given the opportunity to do conceptual designs for the creatures and characters on The Hobbit at Weta Workshop where he currently still works across multiple projects. Link: Website | Instagram All images used with permission by…

Read More

Gustavo “Gus” Mendonca has contributed to the world of Star Wars for nearly a decade working on a wide variety of projects. The collection below offers a glimpse at some of that work, ranging from environment designs, key moment concepts to ideation sketches, character designs, vehicles, and hardware design. Gus was hired to work on Star Wars Jedi Fallen Order early in 2016 before a full game team was assembled. He was hired to help Respawn conceptualize what a new and original Star Wars game could look like. Gus focused heavily on quick visualization and prototyping, striving to generate many…

Read More

Jon McCoy is a professional freelance concept artist, specializing in art and design for films, games and promotional illustration. Jon has worked on feature films such as Avengers: Age of Ultron, X-Men: Days of Future Past, Edge of Tomorrow, Thor: The Dark World and the upcoming Warcraft: The Movie. Link : www.jonmccoyart.com | Twitter | Facebook All images used with permission by the artist. All images © Jon McCoy or their respective copyright holder.

Read More

Jon McCoy is a professional freelance concept artist, specializing in art and design for films, games and promotional illustration. Jon has worked on feature films such as Avengers: Age of Ultron, X-Men: Days of Future Past, Edge of Tomorrow, Thor: The Dark World, Warcraft: The Movie and Blade Runner 2049. Links: Website | Twitter All images used with permission by the artist. All images © Jon McCoy or their respective copyright holder.

Read More